Studio Project

Surviving the Indifferents

A science fiction video game that engages users in decision-making about allocations of responsibility for a stranded crew. Derived from Asha Bhandary’s care-based liberalism developed in Freedom to Care, and developed in collaboration with UI philosophy graduate students, the game can be used for educational purposes to prompt discussions about the role of care in systems of social cooperation. While they are navigating space dust and time-warp technology, users should also consider how gender and race shape our intuitions about who should act as a caregiver, who expects that their needs will be met, and how these assumptions influence the domain of freedom.