Extended Reality (XR) is the general term used to describe technologies that combine the physical and virtual worlds.
- Augmented Reality (AR) is technology that allows a user to view computer generated images and graphics superimposed on the real world around them. Pokemon Go is a mobile game that uses AR.
- Virtual Reality (VR) is a fully immersive experience in a digital space. Headsets from Oculus and HTC have been designed to provide these experiences and several games use this hardware
- Mixed Reality (MR) blends both the physical and digital worlds. Interacting with physical objects impacting what is displayed on or screen or giving computer inputs to cause something to happen in the physical world. There are trainings with healthcare workers practicing for surgery with a full simulation but handling physical equipment is one use case for MR. Mixed Reality could also be working in fully digital environments controlling physical objects to complete tasks.
Virtual Reality (VR)
The Library offers 2 different VR Headsets for use that can be checked out for a week at a time.
The Rift uses state of the art displays and optics designed specifically for VR. Its high refresh rate and low-persistence display work together with its custom optics system to provide incredible visual fidelity and an immersive, wide field of view.
The VIVE system is designed to meet the needs of the most discerning commercial clients. Improve simulations, insights, and processing with precision eye-tracking technology that enables you to see what your users see and act accordingly.